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1994-05-12
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Article 18041 of rec.games.programmer:
Newsgroups: rec.games.programmer
Path: usenet.ucs.indiana.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!gatech!swrinde!ihnp4.ucsd.edu!munnari.oz.au!newshost.anu.edu.au!csc.canberra.edu.au!student!u914097
From: u914097@student.canberra.edu.au (Feldman / Mark Jeffrey (ISE))
Subject: PC GAMES PROGRAMMERS ENCYCLOPEDIA
Message-ID: <1994May11.172438.9391@csc.canberra.edu.au>
Sender: news@csc.canberra.edu.au
Nntp-Posting-Host: student.canberra.edu.au
Organization: University of Canberra
Date: Wed, 11 May 94 17:24:38 GMT
Lines: 138
The PC Games Programmers Encyclopedia 1.0 is finally out! The PC-GPE
home site is:
site: teeri.oulu.fi
directory: /pub/msdos/programming/gpe
filename: pcgpe10.zip
This directory will also be used for all PC-GPE updates/bug fixes
etc... The site has a lot of other good game programming info too, so
have a look around while you're there.
The zip file itself is just under 700K and unzips to almost 2 1/2 Meg
spread out over 87 files. Once you've unzipped it run PCGPE.EXE, and
if you have any problems read README.TXT.
Here's a list of files and descriptions:
File Description
---------------------------------------------------------------------------
PCGPE EXE * PC-GPE main exe file
DPMIUSER DOC * PC-GPE.EXE DPMI info file
RTM EXE * PC-GPE.EXE DPMI support file
RTMRES EXE * PC-GPE.EXE DPMI support file
DPMIINST EXE * PC-GPE.EXE DPMI support file
DPMILOAD EXE * PC-GPE.EXE DPMI support file
DPMI16BI OVL * PC-GPE.EXE DPMI support file
README TXT * PC-GPE main info doc
FTPSITES TXT List of FTP sites for game development
ASMINTRO TXT * VLA's assembly tutorial intro file
ASM0 TXT * VLA's assembly tutorial
ASM1 TXT * VLA's assembly tutorial
ASM2 TXT * VLA's assembly tutorial
ASM3 TXT * VLA's assembly tutorial
ANSI TXT * VLA's assembly tutorial support file
INTEL DOC List of op codes plus timing info up to 486
CPUTYPE TXT * Testing CPU type
TIMER ASM * Testing CPU speed
TUT1 TXT * Asphixia's VGA Primer - Mode 13h
TUT2 TXT * Asphixia's VGA Primer - Palette/Fading
TUT3 TXT * Asphixia's VGA Primer - Lines/Circles
TUT4 TXT * Asphixia's VGA Primer - Virtual Screens
TUT5 TXT * Asphixia's VGA Primer - Scrolling
TUT6 TXT * Asphixia's VGA Primer - Look-up Tables
TUT7 TXT * Asphixia's VGA Primer - Animation
TUT8 TXT * Asphixia's VGA Primer - 3D/Optimisation
TUT9 TXT * Asphixia's VGA Primer - 3D Solids
TUT10 TXT * Asphixia's VGA Primer - Chain 4 mode
COPPER PAS * Asphixia's VGA Primer - Copper Effect
WORMIE PAS * Asphixia's VGA Primer - Worm Effect
PALLETTE COL * Asphixia's VGA Primer support file
SOFTROCK FNT * Asphixia's VGA Primer support file
MODEX TXT * Introduction to mode x
SCROLL TXT * VGA scrolling
VGAREGS TXT * VGA palette and register set
VGABIOS TXT VGA BIOS function call list
SVGINTRO TXT * SVGA - Intro to programming SVGA cards
VESASP12 TXT SVGA - The VESA standard
ATI TXT * SVGA - Programming the ATI chip set
CAT TXT * SVGA - Programming the Chips & Technologies chip set
GENOA TXT * SVGA - Programming the Genoa chip set
PARADISE TXT * SVGA - Programming the Paradise chip set
TRIDENT TXT * SVGA - Programming the Trident chip set
TSENG TXT * SVGA - Programming the Tseng chip set
VIDEO7 TXT * SVGA - Programming the Video7 chip set
XTENDED TXT * SVGA - 640x400x256 with no bank switching
3DROTATE DOC * VLA's three dimensional rotations for computer graphics
3DSHADE DOC * VLA's three dimensional shading in computer graphics
PERSPECT TXT * Perspective transforms
BRES TXT * Bresenham's line and circle algorithms
CONIC CC * A bresenham-like general conic sections algorithm
BSP TXT * A Simple Explanation of BSP Trees
TEXTURE TXT * Texture mapping
FDTM TXT * Real-time free direction texture mapping
STARS TXT * VLA's programming star fields
FIRE TXT * Programming fire effects
PCX TXT PCX graphics file format
BMP TXT BMP graphics file format
GIF TXT BMP graphics file format
IFF DOC IFF/LBM graphics file format
FLI FOR FLI/FLC graphics file format
SPEAKER TXT * Programming the PC speaker (inc 8-bit sample playback)
GAMEBLST TXT * Programming the GameBlaster sound card
ADLIB TXT Programming the Adlib sound card
SBDSP TXT * Programming the SoundBlaster sound card (DSP)
SBPRO TXT * Programming the SoundBlaster Pro sound card
GUSFAQ TXT * The GUS sound card's Frequently Asked Questions
GUS TXT * Programming the GUS sound card
MODFORM TXT * The MOD sound file format
VOC TXT The VOC sound file format
WAV TXT * The WAV sound file format
CMF TXT * The CMF sound file format
MIDI TXT * The MID sound file format
UT TXT The UltraTracker sound file format
SURROUND TXT Generating surround sound
MOUSE TXT * Programming the mouse, general info
GMOUSE DOC Mouse driver function call list
KEYBOARD TXT * Programming for the PC keyboard
JOYSTICK TXT * Programming for the PC joystick
GAMEPAD TXT * Programming for the Gravis GamePad and Analog Pro
LIMEMS41 DOC EMS (Expanded Memory Specification)
XMS30 TXT XMS (Extended Memory Specification)
DMA_VLA TXT * Intro to DMA
PIT TXT * Programming the Intel 8253 Programmable Interval Timer
DOOM TXT * DOOM techniques
An asterix (*) indicates files which were either written for the PC-GPE or
included with permission from the author.
As you can see this version is pretty hardware oriented. If anyone wants to
do any articles for version 2 then by all means let me know.
Cheers,
Mark
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Mark Feldman \\_==_o Skydivers do
E-mail : u914097@student.canberra.edu.au \\ it at 120mph....
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